According to our sources, Apple chose to use a fairly effective processor and high-quality screen for the Apple Watch, both of which add to considerable power drain. Running a stripped-down version of iOS codenamed SkiHill, the Apple S1 chip inside the Apple Watch is remarkably close in performance to the version of Apple’s A5 processor discovered inside the current-generation iPod touch, while the Retina-class color display is capable of upgrading at a fluid 60 frames per second.
The Apple Watch does not have a round display like some Android Wear watches, but its build quality seemed even better than the Moto 360 and LG G Watch R. It shares some comparable design aspects to current smartwatches like the Asus ZenWatch and Samsung Gear S. Even if the watch body itself doesn’t constantly seem striking, the Apple Watch does seem to morph depending on its devices.
Even the absence of standalone watch apps helps developers on some level, Bratton states, due to the devices Apple developed around companion apps. Apple has actually made it simple for developers to see how occasions on the phone affect what takes place on the watch, and vice versa. This assists developers tweak either app as needed, and think about apps in an event-driven method. “I believe that gives the developer at least a framework, not even technically, just a mind-set of ‘fine, here’s how I can address an app,'” Bratton says.
However, it does sound like he’s trying to reassure himself that everything will certainly be okay, instead of mounting a complete defence. The concern isn’t that somebody with a Bell & Ross or Omega will certainly chuck it out in favour of an Apple Watch, and even that Apple always believes it will sway somebody who’s in that cost range. It’s that Apple (and Motorola, and …) will certainly define what watches are for a great deal of people, which this group might eventually eclipse the conventional watch market, even if that traditional market doesn’t diminish.